I will try to show you through this tutorial how to create 
                        a metallic looking texture. There are probably another 
                        hundred ways to do it so you must play around with layer 
                        options, blending options and filters, as well as your 
                        own imagination. The best way to create a texture is to 
                        have a real one nearby, found anywhere on the net, most 
                        probably on google's 
                        image search. 
                        Now everything I did was done with 
                        photoshop 7, and a few brushes that you can download for 
                        free on ressource sites or even make your own (explained 
                        in this tutorial. Now, on to the texture ! 
                         
                        *Note: all links open in new windows... 
                         
                         
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                    View / Download PSD 5mb | 
                  > Made 
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                     :::Step 1: Basic Texture 
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                        I 
                            used a picture probably found on the net as a reference 
                            texture - as you will see this has nothing to do with 
                            the final, photoshop-made texture. I used the eyedropper 
                            tool to take the lightest color as a foreground color, 
                            and the darkest one as a background color, to use 
                            these colors as my basic gradient. You can choose 
                            anything you like for your colors. Click 
                            here to view (and download) the texture.  | 
                         
                       
                    
                     
                    
                       
                          
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                           Open up photoshop; 
                            create a document, RGB, whatever size you want (I 
                            kept mine smal;l 700x500 or such because I later used 
                            a brush that had this same size). Fill your background 
                            layer (or a new layer) with a nice, large 
                            linear gradient, I used the two tones of 
                            gray but any grey-ish blue-ish tone will do - just 
                            keep in mind the colors should not be extremely bright 
                            or dark.  | 
                            
                              
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                          Give 
                            your gradient some noise - I chose 
                            6% level of noise, Gaussian (because it sounded cool) 
                            and monochromatic, it wouldn't look too nice with 
                            colors. This should give you the 'brushed' aspect 
                            of the metal. The more noise, the rougher the metal 
                            will be, if you only use a slight noise the texture 
                            will look smooth and chromy. 
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                        |   The 
                            actual 'brushing' is done with the motion 
                            blur, very handy filter. Once again you can 
                            change anything in your filter options, but the longer 
                            the streaks the smoother the metal and the angle doesn't 
                            really matter. I chose a 12° angle on a distance 
                            of 12 pixels. 
                            At this stage you might want to crop 
                            your image because the motion blur doesn't affect 
                            the area near the borders, so crop your image leaving 
                            out the borders. It didn't show up too much on mine 
                            so I didn't crop - but I usually do with the motion 
                            blur...  | 
                           
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                          Now 
                            you can work on the contrasts and 
                            give the metal texture more highlights and dark tones 
                            - you can use any of the handy tools photoshop provides, 
                            I went in for a bit of contrast an played around with 
                            the curves, giving the image more light and dark colors.  | 
                       
                     
                     
                    
                       
                         That's 
                            it ! You've got the basis of a metal texture. Now 
                            if you are doing 3d I'd recommend a few things - keeps 
                            a black and white layer following the steps, or make 
                            a new layer and give it a grayscale - this is to be 
                            used for bumpmapping - highlight maps or reflection 
                            maps. Try to make the gradient straight, not slented, 
                            to give the texture a seamless pattern. (here's 
                            a good tutorial for making seamless textures with 
                            non seamless ones).  | 
                           
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                  |   :::Step 
                      2: Pumpin' it up  | 
                 
                 
                   
                       
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                            What 
                              should be done now is add details - give the texture 
                              more realism; that is - a proper lighting, some 
                              scratches and non uniform colors. (plus a little 
                              extra at the end). 
                              For the scratches - there's only one way to do it 
                              - brushes. You can make them yourself or download 
                              them. Search on google for rust, metal or scratch 
                              PS7 brushes. (here's 
                              a good brush site). The other solution is make 
                              your own brushes - here's 
                              a tutorial on how to do them - basically you 
                              take scratch from photos, exisiting pictures etc 
                              and give it a very high contrast. 
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                            The brush is used was made from 
                              the metal texture of the beginning of the tutorial; 
                              I used the curves to make it look fuzzy and heavily 
                              contrasted and then turned it into a brush Edit>Create 
                              Brush (eventually save your set of new 
                              brushes, can be handy for later projects)... 
                              The blending options you mostly use with the brushes 
                              are the cherished dodge and burn 
                              options. What I did was use the eyedropperto 
                              pick the color of the light area, use my brush with 
                              the 'color dodge' mode and a 35% 
                              opacity. 
                              Since the color dogdge doesn't affect dark areas 
                              I use the same brush (but changing brush would be 
                              wiser). Picked a dark color and used my brush on 
                              the bottom area with a 'color burn' 
                              and 35% opacity. (Click 
                              here to view the texture as it is of now) 
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                          We've 
                            got one fine texture now - and what would make it 
                            even better is a nice lighting. Now DON'T do this 
                            if your texture is to be used for a 3D model - it 
                            won't look good I assure you... 
                            The lighting effects are found in Filters>Render>Lighting 
                            Effects. Once again you must play with the 
                            position, strenght of lighting (check the material 
                            percent for example). I used a spotlight with the 
                            numbers that are shown on the image on the left (click 
                            here to see the details). 
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                          We're 
                            almost done now. The *extra* bits that I was talking 
                            about are here. I viewed science-fi movie and noticed 
                            that ships always had metallic grated for the hull 
                            and almost always was grease/oil leaking or smearing 
                            from the joints. So what you can do is re-create those 
                            'leaks'. 
                            Here's how you do it: create a new layer, and make 
                            the rectangles in black, using lines 1, 2 or 3 pixel 
                            large. Now make a copy of that layer, and smear the 
                            copy using the smudge tool and a 
                            round brush set to 80% opacity. You've got to give 
                            it your own feel. You can even make rivets or anything 
                            else. 
                            Now for the final touch, take the first layer and 
                            give it a bevel and emboss - to give some depth (click 
                            here to see the details of the blending options I 
                            used)  | 
                       
                     
                      
                       
                         That's 
                            it ! You're texture is done ! Now what you can do 
                            is add a few more brushes (on the psd posted I added 
                            some clouds, changed their contrast and set them 20% 
                            transparent as a dodge layer)... Now it's your job 
                            to turn everything your own way. Mail 
                            me textures you did, I'll post them on this site 
                            !  | 
                           
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